Events
Indie Game Fest & Indie Campus 2024 | Europe | May 31st |
Game Access Conference 2024 | Europe | May 31st |
Indie Craft K-Game Festival 2024 | Europe | May 31st |
Gaymer Pride | North America | Jun 1st |
BostonFig Online 2024 | Jun 1st | |
GameSummit Summer 2024 | Jun 1st | |
Gotland Game Conference 2024 | Nordic | Jun 3rd |
Games Mental Health Summit 2024 | Europe | Jun 3rd |
Featured Comments & Opinions
Mobile's broken app store discoverability
How Steam, Google Play and Apple's App Store compare and how platform holders prioritise ads over useful recommendations for users
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
With Squad Busters set for a global release at the end of the month we asked the industry what it thinks of the Supercell's soft-launched sixth game
Mobile Mavens: The industry wades in on Squad Busters from its “transformative impact” to being “corporate box ticking”
We asked the industry what it thinks of the sixth Supercell game to get a global launch
Latest Comments & Opinions
Interview: Bulkypix ready to innovate on the iPhone
And hopes to follow on Palm, Windows and maybe Android
Is iPhone a way into the games industry for students?
Assyria Game Studios shows it might be
iPhone offers 'opportunities and uncertainties' says Com2uS
Joony Koo talks RPGs, upgrades and App Store pricing
Interview: Tapulous talks Tap Tap Revenge expansion
Two new titles for iPhone's premier music game franchise
Interview: Exit Games talks iPhone and Android
And what role connected gaming has to play in both
Interview: 3 UK talks mobile games
Outsourcing, personalisation, and the long tail
Interview: Skyworks' Garry Kitchen talks iPhone
From Atari 2600 to Apple's handset... and beyond!
Gesture-control publisher TiltnTwist launches on Windows Mobile
Using GestureTek's camera smarts for its first four games
Interview: Gamelion Studios talks Android
Its Global Factbook app is just the start
Interview: Glu talks Q3, iPhone, Android and more
Greg Ballard on keeping up with the competition
Gameloft: 'Apple has become our biggest customer'
CFO Alexandre de Rochefort talks Q3 results
Thumbstar Games promising 360-degree distribution
Aiming to offer mobile developers more than most aggregators
Interview: Jaakko Kaidesoja talks N-Gage, iPhone, and EA Mobile
Answering the critics, but also heeding them
Playfish raises $17m and eyes new platforms
iPhone and Android possibly on the agenda
FinBlade: 'You're not guaranteed to make money from iPhone games'
Don't believe (all) the hype