Events
Valencia Indie Summit 2024 | Europe | May 16th |
Digital Dragons | Europe | May 19th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
Future Games Show 2024 | Jun 8th | |
PC Gaming Show 2024 | Jun 9th | |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Featured Comments & Opinions
AdInMo: "Developers must diversify monetisation to survive"
CEO Kristan Rivers shares all on the company's latest SDK
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
With Squad Busters set for a global release at the end of the month we asked the industry what it thinks of the Supercell's soft-launched sixth game
Mobile Mavens: The industry wades in on Squad Busters from its “transformative impact” to being “corporate box ticking”
We asked the industry what it thinks of the sixth Supercell game to get a global launch
Latest Comments & Opinions
Why Sensor Tower acquired data.ai
Sensor Tower chief operating officer discusses motivations for the deal and what it means for mobile market intelligence
10 games industry questions answered: From AI and alternative app stores to layoffs and more
Omdia's analysts and researchers spill the truth on the industry’s key topics, including post-pandemic recalibrations and the "ballooning development costs" of triple-A games
Mobile Mavens: What do developers think of the Epic Games Store coming to mobile?
Our Mobile Mavens share their thoughts on the Epic Games Store coming to mobile, covering just how impactful it may or may not be in the future
King’s Candy Crush All Stars tournament is back and bigger than ever with a $1 million prize pot
King’s VP of marketing for Candy Crush Saga, Luken Aragon shares how the All Stars tournament came to be and what it means for the continued Candy Crush legacy
How Supply Path Optimisation can supercharge user acquisition for gaming advertisers
Ad expert LiftOff highlights how developers can get more from their ad campaigns through a smarter approach to the supply path.
How SuperPlay grew Dice Dreams into a $300m+ sleeper hit
CPO and Co-Founder Elad Drory discusses the success of Dice Dreams, studio expansion, retaining players and celebrity marketing
5 takeaways from GDC 2024: The games industry reckons with key challenges, Godot competes with Unity, and AI was the big trend without the big announcements
Meanwhile, the big news came from outside the house, and UGC is no longer flying under the radar - but it's not sky high either
Unity: “AI is not something that the industry or individuals can ignore. It's going to change game development”
Unity’s Marc Whitten and Felix The address AI’s onward march, where the next wave of monetisation lies and Unity’s past “tough year"
America Vs Apple: What's at stake and what could happen next?
The US Department of Justice just dropped a legal bomb that strikes at the heart of Apple's core. Could Apple's walled garden finally come tumbling down?
“There’s still misunderstanding and undervaluing of the power of mobile gaming as an advertising channel”
Odeeo CEO Amit Monheit on the advantages in-game audio ads
What Epic's State of Unreal 2024 really means for mobile
Epic's Unreal Engine 5.4 reveal showed only the tip of the iceberg of what Epic are intending to pull off in the coming year
How revenue sharing can support free-to-play
Zebedee’s CSO Ben Cousens discusses how times are changing and how strategies towards monetisation and UA need to change
Sandsoft’s CEO David Fernandez Remesal discusses company expansion, growth in the MENA region and beating the stigma of mobile gaming
“The games industry is the largest and deepest entertainment form, and, as such, we need to do more to be considered in the same way as our counterparts in the larger entertainment industry.”
Mattel’s Mike DeLaet on their big push into games and why the focus is mobile
“We are focused on mobile platforms and will be working very hard to create some of the most entertaining and engaging products on the market.”
Tencent takes on two ByteDance game studios as the social giant continues to get out of games
The teams have been combined into a single new company, Saluosi, which is 100% Tencent owned