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- Comment & Opinion [20]
- Interview [26]
- News [47]
Interview
Aug 31st, 2023
Nordcurrent’s Laura Savickaite on communicating with mobile audiences through copywriting
Interview
Jun 24th, 2022
Join our Club: Zynga’s Tatum Clanton details Words With Friends 2’s new guild system
Interview
Nov 17th, 2021
Careers in games: getting started as a community manager
What are the key skills you need to make it as a successful community manager
Interview
Mar 26th, 2021
"Growing up in a Haitian household, we never really had a character to identify ourselves fully"
Interview
Feb 4th, 2021
How Supercell continues to grow multi-billion dollar hit Clash Royale five-years on
"There’s a reason that battle passes are so popular in the industry nowadays"
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Interview
Sep 4th, 2020
POC in Mobile: "The video games industry can do better," says Behaviour brand manager Sam Quino
"I’ve sadly had my fair share of horror stories to tell both as a woman and a Filipino"
Interview
Jul 30th, 2020
Live and Kicking: Four years after launching, Niantic is already planning for Pokémon GO Fest 2030
Niantic senior game designer Matt Ein discusses the mobile giant's four-year anniversary
Interview
Jul 10th, 2020
POC in Mobile: FarBridge's Donald Harris on why you shouldn't wait or ask permission to get into games
"We live in a time where you no longer need permission to get into this industry"
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Interview
Jun 20th, 2019
Four years on: How Travelling Millionaire’s regular events have garnered an engaged audience in the Middle East
Interview
May 23rd, 2019
Two years on: How Flaregames’ community kept Zombie Gunship Survival alive
"It’s no exaggeration to say that our players kept the game alive during its quieter periods"
Interview
May 21st, 2019
Jobs in Games: CD Projekt Red’s Hollie Bennett on going from midwife to head of communications
Interview
May 16th, 2019
Five years on: Pixonic on keeping the War Robots community happy
"We’re working on a secret feature that will be a huge step in War Robots history"