Graphics
Article Types
- All [18]
- Job News [1]
- Mobile Mavens [1]
- Feature [1]
- Interview [2]
- Comment & Opinion [2]
- News [11]
News
May 16th, 2023
Virtuos Labs’ new Warsaw studio aims to create "best-in-class" graphics
Peter Sikachev takes on the role of new studio’s rendering lead
Interview
Mar 21st, 2023
Maximilian Studios on the success of Frontlines: “You don't need a $3,000 rig or a $500 console, you can boot it up on your mobile device.”
Part one of our exploration of studios building for Roblox and their route to success
News
Jan 11th, 2023
Imagination Technologies reveals IMG DXT: an immersion-boosting GPU for mobile games
Comment & Opinion
Apr 11th, 2022
How HMS Core empowers game developers to deliver better, more high-quality experiences
News
Jan 21st, 2020
How to make the right art for your hypercasual game
Rollic creative director Inci Alper gives a crash course in hypercasual art
News
Jan 21st, 2020
Kwalee on what exactly makes a hypercasual game
Head of publishing Simon Prytherch on building a game for the fastest-growing genre
News
Jan 2nd, 2020
Apple agrees new multi-year deal with Imagination Technologies to utilise IP
The new multi-use license agreement replaces the former, which was announced in February 2014
News
Nov 12th, 2019
Epic Games acquires Megascans outfit Quixel
Company claims to have the “world's largest photogrammetry asset library."
Interview
Jul 11th, 2017
"We have a plan, and we're sticking to the plan": Nordeus on the continuing development of Spellsouls
The Spellsouls team discuss how development is progressing six months after soft-launching
News
Jun 22nd, 2017
Imagination Technologies puts itself up for sale after Apple begins designing its own graphics chips
News
May 19th, 2017