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Speaker Spotlight: Xsolla's Chris Meredith on making the most of D2C and today's revenue opportunities

"Companies must adopt a Direct-to-Consumer approach to maximize their revenue potential and build stronger relationships with their audience"

Speaker Spotlight: Xsolla's Chris Meredith on making the most of D2C and today's revenue opportunities

The Dubai GameExpo Summit powered by Pocket Gamer Connects is just two weeks away. On May 1st and 2nd the event - running alongside the Dubai Esports and Games Festival at the Dubai World Trade Centre - will play host to over 70 star speakers across 10 different tracks, live from the heart of the world's fastest growing games market for 2024.

And at the event there’ll be insightful talks, panels and seminars across every topic, from new technologies such as AI, web3 and the metaverse to all the latest techniques and trends in development and monetisation. All topped off by THE hot topic for discussion - the unprecedented growth of the MENA market.

And joining our lineup of speakers will be Xsolla’s Senior VP Business Development - EMEA, Chris Meredith.

Chris is a seasoned exec with over 25 years of experience in the interactive entertainment industry and has driven growth and profitability across global markets for everyone from startups to corporate giants including Sony PlayStation, Warner Bros Interactive Entertainment, MTV Games, and Glu Mobile.

Recent shifts have led to new, hybrid models and Xsolla aims to share valuable insights, share best practices beyond traditional sales strategies and ensure that we’re ready to embrace fresh opportunities and optimize revenue potential. Chris’s talk will guide attendees through D2C best practices in game monetization and supply everything they need to maximize revenue opportunities in the industry today.

We caught up with Chris in advance of the event to find out more.


PocketGamer.biz: Where do you feel that the next big opportunities are in the mobile games market?

The following ample opportunities lie in emerging markets, with the Middle East and Africa (MEA) being the fastest-growing regions. Mobile game companies must balance the importance of Alternative Payment Methods (APMs). Our data shows a significant preference for APMs in top geographies, indicating a clear path for expanding market reach and increasing revenue. Mobile game companies should cater to these preferences by integrating a wide range of payment methods to accommodate the diverse needs of global players.

Mobile game companies must realize the power of selling and marketing directly to their consumers.
Chris Meredith

If you could give other mobile games companies one piece of advice, what would it be?

Embrace the D2C model. Mobile game companies must realize the power of selling and marketing directly to their consumers. This approach improves profit margins by bypassing the traditional intermediaries and allows companies to gather and utilize customer data effectively. With direct access to player insights, companies can enhance their games and marketing strategies in a way that truly resonates with their audience, leading to increased loyalty and retention.

What’s the most common mistake you see being made in the games sector?

The most common mistake we witness in the games sector is developers' and publishers' persistence in sticking with traditional distribution methods, which rely heavily on third parties. This conventional path often results in significant revenue sharing with intermediaries and a missed opportunity for direct engagement with the player base. Companies must adopt a Direct-to-Consumer (D2C) approach to maximize their revenue potential and build stronger, more personalized relationships with their audience.

What’s the most important key performance indicator (KPI) for you - and why?

For us at Xsolla, player retention is the most crucial KPI. It's a testament to a game's ability to engage and satisfy its audience over time. High retention rates indicate a successful D2C strategy, where personalized experiences and direct engagement foster a loyal community. Retention signals the health of our games and directly impacts revenue, as retaining an existing player is far more cost-effective than acquiring a new one.

What is your biggest aspiration or goal in mobile gaming?

Our biggest aspiration is to revolutionize how mobile games are marketed, sold, and experienced by leveraging D2C strategies. We aim to empower developers to take control of their distribution, enhance their monetization strategies, and cultivate direct relationships with their players. By providing the tools and services needed to implement a successful D2C model, we aspire to foster a more vibrant, sustainable, and player-centric mobile gaming ecosystem.


Don't miss out on your opportunity to attend this summer's most exciting B2B event for the global games industry - GameExpo Summit powered by PG Connects. Book your ticket here.


Editor - PocketGamer.biz

Daniel Griffiths is a veteran journalist who has worked on some of the biggest entertainment media brands in the world. He's interviewed countless big names, and covered countless new releases in the fields of videogames, music, movies, tech, gadgets, home improvement, self build, interiors and garden design. Yup, he said garden design… He’s the ex-Editor of PSM2, PSM3, GamesMaster and Future Music, ex-Deputy Editor of The Official PlayStation Magazine and ex-Group Editor-in-Chief of Electronic Musician, Guitarist, Guitar World, Rhythm, Computer Music and more. He hates talking about himself.