Company Profile
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About
Description
Supercell is a mobile game development company based in Helsinki, Finland.
Founded in May 2010, the company's debut game was the browser game Gunshine.net, and after its release in 2011, Supercell started developing games for mobile devices.
Since then, the company has fully released four mobile games: Hay Day, Clash of Clans, Boom Beach, and Clash Royale, which are freemium games and have been extremely successful for the company, the first two generating revenue of $2.4 million a day in 2013.
Accel Partners invested $12 million in Supercell in 2011, and in October 2013 it was announced that the Japanese company GungHo Online Entertainment and its parent SoftBank had acquired 51% of the company for a reported $2.1 billion. On 1 June 2015, SoftBank acquired an additional 22.7% stake in Supercell, which brought their total stake to 73.2% of the company and made them the sole external shareholder.
In 2016, Supercell reported annual revenues of around €2.11 billion. In three years, the company's revenues have grown a total of 800 percent, from 78.4 million (2012).
In June 2016 Tencent announced a deal to acquire 84.3% of Supercell with USD 8.6 billion. Japan's SoftBank values Supercell at $10.2 billion.
In December, 2016 Supercell launched a web animated series Clash-A-Rama.
Accolades
Company Coverage
Ramadan festivities unfold across mobile with a host of new content and events
Supercell axes Clash Mini as "bold changes" get underway, but there’s still hope…
Supercell’s Head of Live Games Sara Bach talks company changes, world-beating live ops, and how to get back on top
Supercell to partner with ESL Faceit Group for multi-year esports partnership
Hot Five: Supercell revenues decline, Ubisoft’s mobile games plummet, but MTG signs a Monumental acquisition
Supercell reveals year-on-year declines in revenue and EBITDA but promises "big and bold changes"
Supercell CEO Ilkka Paananen's annual blog for 2024: "Something absolutely had to change"
What's going on with Brawl Stars? Supercell's 2018 game is having a major payday
A masterclass in gaming excellence: Gain insights from industry titans this month
Interview: Supercell's Dani discusses how community management has helped Brawl Stars thrive
Top Stories
Week in Views - Squad Busters goes global, broken app stores, and Hill Climb Racing gets the LEGO treatment
Stumble Guys welcomes Looney Tunes characters in latest high-profile crossover
Kinetix and Krafton partner to empower gamers with generative AI technology
Week in Views - Squad Busters goes global, broken app stores, and Hill Climb Racing gets the LEGO treatment
Mobile Movers: All the latest appointments and job moves from around the industry
Events
Indie Craft K-Game Festival 2024 | Europe | May 31st |
GDCy Fest 2024 | May 31st | |
Game Access Conference 2024 | Europe | May 31st |
Indie Game Fest & Indie Campus 2024 | Europe | May 31st |
GameSummit Summer 2024 | Jun 1st | |
Gaymer Pride | North America | Jun 1st |
BostonFig Online 2024 | Jun 1st | |
Games Mental Health Summit 2024 | Europe | Jun 3rd |