Company Profile
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About
Description
Supercell is a mobile game development company based in Helsinki, Finland.
Founded in May 2010, the company's debut game was the browser game Gunshine.net, and after its release in 2011, Supercell started developing games for mobile devices.
Since then, the company has fully released four mobile games: Hay Day, Clash of Clans, Boom Beach, and Clash Royale, which are freemium games and have been extremely successful for the company, the first two generating revenue of $2.4 million a day in 2013.
Accel Partners invested $12 million in Supercell in 2011, and in October 2013 it was announced that the Japanese company GungHo Online Entertainment and its parent SoftBank had acquired 51% of the company for a reported $2.1 billion. On 1 June 2015, SoftBank acquired an additional 22.7% stake in Supercell, which brought their total stake to 73.2% of the company and made them the sole external shareholder.
In 2016, Supercell reported annual revenues of around €2.11 billion. In three years, the company's revenues have grown a total of 800 percent, from 78.4 million (2012).
In June 2016 Tencent announced a deal to acquire 84.3% of Supercell with USD 8.6 billion. Japan's SoftBank values Supercell at $10.2 billion.
In December, 2016 Supercell launched a web animated series Clash-A-Rama.
Accolades
Company Coverage
Mobile Movers: All the latest appointments and job moves from around the industry
Hot Five: Monopoly GO’s next-level UA, Supercell’s psychological analysis, and AI use for NPC dialogue
PocketGamer.biz Podcast Week in Views E03 - Inside Supercell's new development structure and TikTok's potential US ban
Week in Views - The return of M&A, killing your darlings and Monopoly WHOA!
Supercell reveal Spark, applying science and psychology to build better teams and games
Clash Mini to cease development and close, but the "experience" is coming to Clash Royale
Ramadan festivities unfold across mobile with a host of new content and events
Supercell axes Clash Mini as "bold changes" get underway, but there’s still hope…
Top Stories
Reverse: 1999 celebrates one year in China with $74 million and "semi-anniversary" in the West
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
Supercell's big Squad Busters mistake and how they're missing out on millions
Events
Indie Craft K-Game Festival 2024 | Europe | May 31st |
Indie Game Fest & Indie Campus 2024 | Europe | May 31st |
Game Access Conference 2024 | Europe | May 31st |
GDCy Fest 2024 | May 31st | |
BostonFig Online 2024 | Jun 1st | |
GameSummit Summer 2024 | Jun 1st | |
Gaymer Pride | North America | Jun 1st |
Gotland Game Conference 2024 | Nordic | Jun 3rd |