Soft Launch
Article Types
- All [270]
- The Charticle [1]
- Mobile Mavens [1]
- Data & Research [3]
- Comment & Opinion [10]
- Interview [14]
- Feature [15]
- News [226]
Interview
Nov 2nd, 2023
Chris Petrovic, CBO at FunPlus talks new soft launch, Sea of Conquest
Sea of Conquest is AAA strategy on mobile from the creators of State of Survival and Guns of Glory
Interview
Jul 2nd, 2020
Making Of: How Tilting Point made SpongeBob Krusty Cook-Off ready for soft launch in 10 months
"We hit top 10 in terms of downloaded games on iOS in 97 countries and 79 countries on Google Play"
Interview
Nov 17th, 2017
How Nukebox Studios is building on Food Truck Chef to become the Indian Supercell
Interview
Sep 5th, 2017
Live ops and long soft-launches: Wooga's CEO Jens Begemann on its renewed focus for 2017
Interview
Jul 11th, 2017
"We have a plan, and we're sticking to the plan": Nordeus on the continuing development of Spellsouls
The Spellsouls team discuss how development is progressing six months after soft-launching
Interview
Nov 7th, 2016
Backflip Studios on releasing DragonVale World five years after the original
Interview
Jun 16th, 2016
From engine to ad: How Unity helps you better understand and monetise your players
Interview
May 19th, 2016
Eight Pixels Square on the evolution of its accidental shoot-'em up RAID HQ
Interview
Apr 26th, 2016
PlayRaven CEO Lasse Seppänen on being bold and trying new things in the mobile strategy genre
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