Soft Launch
Article Types
- All [270]
- The Charticle [1]
- Mobile Mavens [1]
- Data & Research [3]
- Comment & Opinion [10]
- Interview [14]
- Feature [15]
- News [226]
Feature
May 7th, 2024
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
Feature
May 6th, 2024
Mobile Mavens: The industry wades in on Squad Busters from its “transformative impact” to being “corporate box ticking”
We asked the industry what it thinks of the sixth Supercell game to get a global launch
Interview
Jul 2nd, 2020
Making Of: How Tilting Point made SpongeBob Krusty Cook-Off ready for soft launch in 10 months
"We hit top 10 in terms of downloaded games on iOS in 97 countries and 79 countries on Google Play"
Comment & Opinion
May 21st, 2020
PG.Biz Deep Dives: Deconstructing Supercell's Match-3: Hay Day Pop with Department of Play
Will Luton digs into Supercell's currently soft-launched casual game
Comment & Opinion
Mar 9th, 2018
A guide to soft-launching your mobile game
Pixel Federation's Matej Lancaric offers advice from his personal experience.
Interview
Nov 17th, 2017
How Nukebox Studios is building on Food Truck Chef to become the Indian Supercell
Interview
Sep 5th, 2017
Live ops and long soft-launches: Wooga's CEO Jens Begemann on its renewed focus for 2017
Interview
Jul 11th, 2017
"We have a plan, and we're sticking to the plan": Nordeus on the continuing development of Spellsouls
The Spellsouls team discuss how development is progressing six months after soft-launching
Interview
Nov 7th, 2016