Hypercasual
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Feature
Apr 22nd, 2024
Behind the scenes: How to achieve a 30% revenue increase three years after launch
Azur Games' Milana Gelmanova takes a deep dive on the long term ops of Taxi Run
Feature
Jul 24th, 2023
The great casual game revival
Lessons from the past, hypercasual’s evolution, and opportunities for the post-ATT future
Feature
May 23rd, 2023
The key to successful hypercasual prototypes
Director of Publishing at Supersonic Nir Regev shares how to best build your next prototype
Feature
Nov 4th, 2022
Week in Views - What caught our editorial eyes in the last seven days
This week we consider football, Japan, and whether we are living in (Back to) the Future
Feature
Aug 9th, 2022
PocketGamer.biz Podcast - the realities of developing hypercasual games for indie studios
Feature
Feb 23rd, 2022