Mobile Games University
Article Types
- All [77]
- Stateside [1]
- Interview [2]
- Technical [2]
- Analytics & Data [2]
- Data & Research [2]
- Business & Production [6]
- Marketing [9]
- Comment & Opinion [11]
- News [12]
- Feature [30]
Interview
Dec 8th, 2016
Square Enix Montreal’s approach to fixing the long-term challenge of premium on mobile
How the Canadian developer thinks about monetisation design in the GO series
News
Dec 5th, 2016
Tickets running out for Wednesday’s free webinar on the seven rules of game monetisation design
News
Dec 2nd, 2016
Learn the seven rules of game monetisation design in our free online webinar with Oscar Clark
Technical
Nov 28th, 2016
Mobile Games University - Monetisation Design: The psychology behind game monetisation
News
Nov 25th, 2016
Join our free online webinar on the seven rules of monetisation design with Oscar Clark
Comment & Opinion
Nov 22nd, 2016
The seven rules of monetisation design
Oscar Clark espouses his expertise on the psychology of game monetisation
Technical
Nov 22nd, 2016
Mobile Games University - Monetisation Design: The different monetisation types in games
Learn about IAPs, ads, subscriptions, premium, gachas and more
Marketing
Nov 1st, 2016
Knowledge Base - UA 101: How to put together your mobile user acquisition strategy
Make the most of your money and maximise your game downloads
Marketing
Oct 31st, 2016
Knowledge Base - UA 101: An overview of the different types of paid user acquisition and ads on mobile
A breakdown of user acquisition types and which avenues you might consider
Comment & Opinion
Oct 28th, 2016
4 keys to assembling a great mobile tech team
InnoGames' Stephan Dilly on how to build a strong team of developers
Marketing
Oct 21st, 2016
Mobile Games University - ASO 101: How to convert viewers to players with your app description
Marketing
Oct 19th, 2016