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About
About
Brian has been working in the games industry since the mid-1990s, when he joined the legendary studio DMA Design, as a writer on the original Grand Theft Auto. Since then he's worked with major publishers, founded his own digital agency, helped numerous startups with PR, marketing, communications, narrative design, branding and making money.
Back in 2004 Brian created the Scottish Games Network, the industry body for the country's videogames sector. He also lectures at Napier University on the transformative power of interactive media on the creative industries, is a board member of Creative Edinburgh, and helps to organise games, tech and creative industries events.
In his spare time he plays videogames and is usually, proudly, at least one generation behind the cutting edge consoles.
Articles by Brian Baglow
All articles written by Brian Baglow
Profile
Jun 22nd, 2021
Games as a luxury product: the opportunity for brands
Brotherhood of Brand's Lucy Rissik on the growing opportunities for brands in games
Games as a luxury product: the opportunity for brands
Brotherhood of Brand's Lucy Rissik on the growing opportunities for brands in games
Top Stories
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Events
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
MomoCon 2024 | North America | May 24th |
Morocco Gaming Expo | Africa | May 24th |
Unreal Fest Gold Coast 2024 | Australasia | May 29th |
Popular Stories
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55 top mobile games in soft launch: Squad Busters, Battle Guys: Royale, Plants vs. Zombies 3, LEGO Hill Climb Adventures, and more
Interview
May 13th, 2024
"Web3’s promise of decentralisation offers a fresh perspective on how games can be developed, played, and valued"
Feature
May 13th, 2024