Japanese social gaming platform GREE has announced a significant change to its US operations.
The reorganisation sees the majority of its US games platform team transitioned to new departments; a move that will also result in unspecified redundancies.
This comes on the back of the company's shock decision to shut down its legacy OpenFeint servers, something that has been much criticised by some developers.
Play time
Ongoing work on the GREE platform will now be carried out in the company's Tokyo headquarters, with its San Francisco base switched to game development and support of its partners' games.
As part of this, GREE has announced it's invested $3 million to take a minority stake in highly regarded San Francisco developer MunkyFun, which is best known for its games Bounty Bots and My Horse, which was published by NaturalMotion.
GREE is also boosting its publishing reach, thanks to a new mobile investment fund which will be managed by a new publishing and partnerships group.
Deal
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Related Articles
Top Stories
News
Jun 11th, 2024
King and Flexion partner to bring Candy Crush Saga to App Gallery and more alternative app stores
Feature
Jun 11th, 2024
Mobile Mavens: Are today's everlasting, live ops games holding back new innovation?
Feature
Jun 11th, 2024
The key takeaway from Apple's AI-laden WWDC keynote? It's time to buy a new iPhone
Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Steam Next Fest: June 2024 Edition | Jun 10th | |
WN Conference Istanbul 2024 | Jun 11th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
ESI London 2024 | Europe | Jun 13th |
Game Con Canada (GCC) 2024 | North America | Jun 14th |
Indie Dev Play 2024 | Europe | Jun 14th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
Interview
Jun 5th, 2024
A galaxy far, far away… Why Star Wars: Hunters took six years to hit the target
Interview
Jun 7th, 2024