Samurai Siege
Interview
Dec 13th, 2016
How Space Ape grew revenues in the one-year-old Rival Kingdoms for six consecutive months
COO Simon Hade and Live Ops Lead Andrew Munden on keeping games alive
News
Aug 16th, 2016
Samurai Siege’s $37 million lifetime revenue growth now being driven by in-game events
Interview
Jun 8th, 2016
How Space Ape's next games take an either/or approach to market trends and passion for gameplay
News
Jan 18th, 2016
Space Ape COO Simon Hade on why passion must lead development
Why Rival Kingdoms and Samurai Siege are considered passion projects
News
Sep 7th, 2015
20% of Samurai Siege revenue came from customer service, says Space Ape Games
Simon Hade takes to the stage at Pocket Gamer Connects Helsinki
News
Jul 2nd, 2015
How Space Ape evolved its anti-hacking strategy from Samurai Siege to Rival Kingdoms
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Interview
Feb 23rd, 2015
Sega's investment wasn't about the cash, it was about Japan, says Space Ape
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