Puzzle
Article Types
- All [57]
- Data & Research [1]
- Special Report [2]
- Comment & Opinion [2]
- Feature [5]
- Interview [8]
- News [39]
Interview
Sep 4th, 2023
Nai Chang of Wooga: “One of the key parts of success is understanding your players”
Comment & Opinion
Aug 31st, 2023
How to use rewarded video placements to boost puzzle game revenue
Unity’s Anna Popereko shares five tips on how to best implement rewarded videos in a puzzle game
Interview
May 8th, 2023
How Tactile Games made marketing and diversity core to Lily’s Garden’s $500 million success
Feature
Dec 7th, 2020
Master the Meta: Bigger Games joins the race for the next puzzle hit
The MTM team discusses Bigger Games and the battle for puzzle prowess
Interview
Oct 15th, 2020
Radical Forge creative director on the three-year road to the launch of Bright Paw
"We knew from the start that it was not going to work unless we committed to premium."
Interview
Oct 1st, 2020
Why Playrix producer Alexander Vedeneev believes Gardenscapes is more than "just a Candy Crush clone"
"We must be doing something right if our games are being copied."
Interview
Jun 4th, 2020
Making Of: How Scrabble GO achieved "the best launch ever for a mobile word game"
"Over 2.5 million people are playing daily for an average of 100 minutes each day"
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