France
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- Interview [17]
- News [84]
Interview
Jan 3rd, 2022
Voodoo's Alexander Shea talks hitting 5 billion downloads and doubling down in 2022
Voodoo head of publishing on 2021's challenges and opportunity
Interview
Oct 28th, 2020
Kosmoon Studio solo developer Benhaddou Malik on the importance of respecting the players
Interview
Sep 23rd, 2020
Indie Spotlight: How developer 8SEC is coping in France under Covid-19
"Sometimes it's hard to let go of a concept or feature we are invested in but the numbers don't lie"
Interview
Jul 17th, 2020
Making Of: Evil Empire CEO Steve Filby on the ongoing success of Dead Cells
Interview
May 1st, 2020
Jobs in Games: Voodoo's Sophie Vo on the misconceptions of being a game lead
Vo has spent time at Gameloft, Wooga and Rovio before making the move to Voodoo.
Interview
Apr 24th, 2020
Staying agile in an ever-changing industry: Gameloft chiefs look back on the company's 20 years in games
Interview
Mar 6th, 2020
Live and Kicking: How Dragon Mania Legends has thrived for five years with "close to zero crunch"
DML game manager Botond Szalacsi tells us about the game's biggest achievements
Interview
Nov 21st, 2019
Dead Cells' Steve Filby on why you need to design games with an audience in mind
Interview
Jun 28th, 2018
After early struggles French dev Oh BiBi has its eyes on the big time with $21m investment
Interview
Mar 29th, 2017
From game jam to indie hit: The making of A Normal Lost Phone
Accidental Queens' Diane Landais on the smartphone as a setting
Interview
Jan 14th, 2016