Company Profile
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Website
About
Description
One of Aiming’s strengths is that our executives, including myself as the representative, have the highest level of game development experience in Japan. CEO Shiiba and COO Hagiwara have been involved in game development as programmers since the beginning of their lives, and Mizushima, the first division manager, and Takayashiki, the second division manager, have been working as new graduates in game development for more than 25 years from home console games to computer MMORPGs. We have experienced not only development but also management and planning, and have a long career in producing game since the early days of Japanese PC online games in the business model of free install + ingame item sales, which is the mainstream of current smartphone games.
We have created an open development environment centered on staff with sufficient development experience, knowledge, and achievements. In this environment, new graduates, mid-career workers, and inexperienced workers can gain experience, and grow their skills rapidly. This allows us to develop high-quality games.
By accumulating experience and technology, we aim to continually produce more high-quality games. We also want to become a game company that is to be expected not only in Japan but also in the world, where our games not only are praised “Interesting” by the users, but also are acclaimed “As expected of a game developed by Aiming” by everyone in the game industry.
Company Coverage
Mobile RPG Logres heads to UK and US after racking up eight million downloads in Japan
MMO Logres of Swords and Sorcery gears up for Western launch after eight million downloads in Japan
Updated: Japanese MMORPG Logres of Swords and Sorcery hits 7 million downloads but it's its LTV that makes it top grossing
Tencent and Aiming sign mutual game distribution deal in China and Japan
Aiming free-to-play games at kids is like selling supermarket chickens for £2
Aiming Inc CEO Tadashi Shiiba on bringing its core mobile games to the west
Top Stories
PocketGamer.biz Podcast Week in Mobile Games E14 -Supercell's Squad Busters goes global and why Steam does discoverability better than mobile
Week in Views - Squad Busters goes global, broken app stores, and Hill Climb Racing gets the LEGO treatment
Mobile Movers: All the latest appointments and job moves from around the industry
Events
Dev Play Conference 2024 | Europe | Jun 3rd |
Games Mental Health Summit 2024 | Europe | Jun 3rd |
Gotland Game Conference 2024 | Nordic | Jun 3rd |
Tribeca Games Festival 2024 | North America | Jun 5th |
Guerrilla Collective 2024 | North America | Jun 6th |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
Angles 24 Freeplay Conference | Australasia | Jun 6th |
PitchYaGame Live 2024 | Jun 7th |