Development
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Job News
Aug 21st, 2014
Gumi looks to go big outside of Japan, setting up 4 studios in US and Europe
Interview
Aug 19th, 2014
We're trying to build respect with our players, explains inkle's Jon Ingold
News
Aug 11th, 2014
Taking big steps with tiny games: What Adriel Wallick learned from making 38 games in 38 weeks
News
Jul 31st, 2014
The Kim Kardashian way: Using brands effectively can be a shortcut to success, says EEDAR
Interview
Jul 30th, 2014
You don't need success to be successful: Kiwanuka co-creator Andrew Lim on dealing with the downs of development
News
Jul 22nd, 2014
Electric dreams: Frogmind's CEO explains how indies can turn dreams into reality
News
Jul 21st, 2014