User Generated Content
Article Types
- All [57]
- Video [1]
- The IAP Inspector [1]
- Comment & Opinion [5]
- Interview [9]
- News [41]
Interview
Apr 24th, 2024
“We’re making it so anyone can create anything on Roblox. The only limit is their own creativity”
Comment & Opinion
Jul 25th, 2023
Socialisation in gaming: The trend for increased retention and revenue
Comment & Opinion
Sep 9th, 2021
Why all games should be empowering their fans via user-generated content
Interview
Oct 8th, 2019
Roblox’s masterplan to enable young game devs to make $50 million a year on its platform
Comment & Opinion
Apr 17th, 2018
Why you should consider developing user-generated content-based mobile games
Traplight creative director on the benefits of letting users be creative
Interview
Mar 7th, 2018
How one student's The Sims-like Roblox game racked up 160 million play sessions
Comment & Opinion
Jan 10th, 2018
Can you merge social media and free-to-play games in a monetisable way?
Comment & Opinion
Oct 19th, 2017
Move over Minecraft: Monetising a new wave of user-generated content on mobile
Interview
Apr 7th, 2017
How ZeptoLab is blending industry trends with its own quirky design philosophy for UGC vehicle combat game C.A.T.S.
Misha Lyalin discusses the studio's latest game and its innovation process
Interview
Mar 15th, 2017
How Roblox's explosive growth and one million concurrent players led to a $92 million funding round
Roblox VP of Marketing Tami Bhaumik discusses the company's plans
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