Model Analysis Fire Emblem Shadows earns just $578,000 in first six months, less than 1% of Fire Emblem Heroes
Africa Is Mobile "After our five years of tests, we think only hybrid monetisation will work in Africa"
March 26, 2026 Resolve Open Cut Engage The short drama disruption: What mobile game studios can learn from a new monetisation powerhouse "If your first seconds don’t win, you’re invisible - and if your creative pipeline isn’t fast, you’ll lose to teams who treat iteration as a competitive advantage"
March 13, 2026 Six Fabulous Fireside Chats From large language models to learning languages - Seven more fabulous fireside chats from PGC London 2026 HyprMX spoke to many of the pioneers and business leaders at PGC London 2026. Here are seven more of the very best conversations from the event
March 12, 2026 Monetisation In Africa Africa’s monetisation debate: founders weigh in on mobile, PC, and the realities of game revenue Several founders warn that treating Africa as a single gaming market ignores the continent’s diverse economic and payment realities
March 11, 2026 Industry Insights How Azur Games increased retention and doubled revenue with Hidden Objects 2 Daria Korbyleva explains how structural design and live ops helped Hidden Objects 2 outperform its predecessor
March 9, 2026 Pgc Summit San Francisco Discord’s plans for acquisition, retention and monetisation Senior developer advocate Anthony Tešija discusses the messaging platform's current and upcoming features for engaging players with your game
March 6, 2026 Speaker Spotlight Tebex's Liam Wiltshire: "New regulations quietly change who owns the player relationship" The monetisation platform's VP and GM discusses monetisation, UGC and cross-platform gaming ahead of his PGC Summit San Francisco talk
March 5, 2026 Industry Insights Lessons in mastering live ops from Marvel Snap Ethan Levy and Matt Ricchetti share insights for running live ops across platforms and keeping players coming back
March 4, 2026 Rethink Liveops At Gdc ThinkingData Summit: Global studios coming together to rethink live ops and data during GDC Register for the ThinkingData Summit or sign up and receive the post-event recap series.
March 4, 2026 Pgc London Live! Industry, AI and everything in-between - Seven fabulous fireside chats from PGC London 2026 HyprMX have managed to capture some of the excitement and energy from the pioneers and business leaders at PGC London 2026. Here are seven of the very best
March 2, 2026 Seriously Celebrating Pokémon Go celebrates 30 years of Pokémon with rare encounters and web shop promotions Legendary and Mythical Pokémon are being rerun, increasing accessibility after almost 10 years of Go
February 16, 2026 Mobile Games University Ad monetisation basics in mobile gaming Aurion11 CEO and Co-founder Igor Lautar gives a detailed rundown of mobile games advertising 101
February 12, 2026 Industry Views Africacomicade founder warns PC is not Africa’s monetisation solution While mobile monetisation faces constraints, Michael Oscar Esio says PC carries its own systemic barriers
February 5, 2026 Ugc Finance Why you should bring your finance team into product strategy Travis Hughson from Tipalti Mass Payments explores the vital role of finance and payouts in making games a success globally
February 5, 2026 Pgc London Direct-to-consumer at PGC London: "The Pandora’s Box is open" Appcharge founder and CEO Maor Sason spoke with Play Ventures founding partner Harri Manninen at PGC London 2026 about the evolution of D2C
February 2, 2026 Fire Emblem Festivity Nintendo’s Fire Emblem Heroes celebrates ninth anniversary and over $1.2bn in revenue The strategy RPG series successfully found its mobile niche as a gacha, surpassing all other Nintendo mobile games
January 29, 2026 New Offerings Playgama launches advertising solution for web gaming monetisation The new product marks Playgama’s expansion deeper into monetisation and gaming-focused ad tech
January 28, 2026 Pgc London Monetisation trends to watch in 2026: "Player expectations have changed" PGC London panellists discussed the latest ad and in-app purchase strategies on mobile
January 19, 2026 Regulations Italy watchdog opens probes into Activision Blizzard over mobile game monetisation Diablo Immortal and Call of Duty Mobile are under scrutiny for allegedly misleading free-to-play practices
January 15, 2026 Hybrid Monetisation Domination IAA, IAP, or both? Why hybrid monetisation now dominates mobile apps Hybrid monetisation may have emerged from the hypercasual games genre, but is now becoming the dominant business model across multiple app categories.
January 12, 2026 Ad Monetisation Pocket Gamer Connects London 2026 invites ad monetisation leaders to an exclusive roundtable Redefining ad monetisation based on 2026 growth metrics
January 7, 2026 Ai-assisted Optimisation Teqblaze - from manual monetisation platform to AI-assisted optimisation Find out how Teqblaze helps publishers build more predictable, sustainable monetisation without sacrificing transparency or control
December 23, 2025 Own Your Ad Stack Mobile publishers must move "from reacting to directing" their ad stack, says Teqblaze CPO Olga Zharuk explains why a lack of control and transparency - not just optimisation - is the main issue facing mobile game monetisation today, and how a white-label approach solves it
December 19, 2025 Week In Views Roblox’s one trillion YouTube views, Asia dominates mobile’s biggest launches, and Netflix teams up with FIFA | Week in Views The Pocketgamer.biz team pick their highlights from the headlines this week and deliver the stories behind the stories
December 18, 2025 Asian Domination Asia dominates 2025’s biggest mobile releases as top 10 new games make $2.2bn Spending on the biggest new releases fell, down from $3bn across the top 10 of 2024
December 11, 2025 All The Things! Xsolla introduces new corporate identity, offers "all the things" developers could ever need As Xsolla celebrates its 20th anniversary, the company is introducing a whole new corporate look and planning to make itself the ultimate toolbox for developers worldwide
November 25, 2025 In The Shadows Fire Emblem Shadows makes just $353,000 in two months Fire Emblem Heroes generated $77.6m in its first two months in 2017
November 24, 2025 Xsolla State Of Play Xsolla releases The Xsolla Report: State of Play Q3 2025 Edition, Vol. 8 Report unpacks regional trends across China, Europe, and MENA to inform growth, monetisation, and player engagement strategies
November 19, 2025 Investment News Stan secures new Series A investment from Sony Innovation Fund The funding will fuel AI-driven personalisation and creator monetisation tools
November 18, 2025 Sponsored GeeMee expands Asia-Pacific presence with dual strategic events at Pocket Gamer Connects Find out how Geemee leveraged two events in Asia to further its ambition to reshape mobile game monetisation across the region.
November 17, 2025 Mobile Mavens Epic-Google settlement sparks industry discussion on mobile game fees and distribution The Mobile Mavens explore the implications of Epic and Google’s latest plans
November 17, 2025 Podcast | Episode 72 Why is Google policing how the world's top mobile games monetise? | Week in Mobile Games podcast The PocketGamer.biz podcast team give you the state of play every week. Here's where to get it and what's inside this week's episode 72...
November 11, 2025 Industry Insights As a resurgent Clash Royale peaks, does Supercell need a radical change in strategy for new games? Jakub Remiar highlights Clash Royale's revenue surge and if Supercell has a growing reliance on aging titles among its new-game pipeline
November 9, 2025 Podcast | Episode 71 Google and Epic upend Android mobile game monetisation | Week in Mobile Games podcast The PocketGamer.biz podcast team give you the state of play every week. Here's where to get it and what's inside this week's episode 71...
October 30, 2025 Sponsored Japan’s open payment era: What game developers need to know How Apple and Google’s upcoming compliance with Japan’s new digital market rules will reshape mobile game monetisation
October 27, 2025 Ad Experiments What five in-game ad experiments taught us about player behaviour and revenue GameBiz Consulting’s Božo Janković shares how small in-game changes led to big surprises in ad performance
October 24, 2025 New Offerings AdInMo launches player-first hybrid monetisation tech as a new SaaS platform for mobile developers The tool supports player lifetime value by predicting and integrating relevant ad opportunities during gameplay
October 23, 2025 Unity Dtc Unity gets into DTC with cross-platform "unified digital stores" The update streamlines monetisation and live operations across mobile, web and PC
October 9, 2025 Mobile Mavens “The games industry should absolutely be sitting up and paying attention”: The Mobile Mavens debate the Digital Fairness Act Our Mavens warn that the proposed EU regulations could harm innovation and drive studios out of Europe
October 2, 2025 Shadows Spending Nintendo’s Fire Emblem Shadows makes just $90,000 in first week on iOS Predecessor Fire Emblem Heroes earned $8.2m on iOS in week one
October 1, 2025 Game Monetisation Beyond microtransactions: The future of game monetisation lies in loyalty, not loot boxes Xsolla’s Chris Meredith on moving beyond microtransaction towards player-first monetisation
September 30, 2025 Industry Insights Five ad monetisation tests that didn't match the data GameBiz Consulting’s Božo Janković shares insights from experiments that challenge assumptions in ad monetisation
September 25, 2025 Stealthy Shadows Nintendo shadow drops Fire Emblem Shadows as its first new mobile game in six years The second mobile Fire Emblem takes a real-time approach as opposed to gacha Fire Emblem Heroes’ turn-based combat
September 8, 2025 New Offerings Azur Games launches open version of internal analytics platform Early adopters of Azur Games Analytics are receiving free access during the onboarding phase
September 4, 2025 The Long Game Gameloft on adapting tools, tech and teams to sustain Minion Rush's 12-year run Gameloft’s Kateryna Skrypnik shares how live ops, community feedback and a Unity migration have kept Minion Rush running for over a decade
September 4, 2025 Industry Insights The ins and outs of retention in an idle game with merge and puzzle elements Oleg Nalimov shares on Gold & Goblins the genre-blending mechanics, monetisation and live updates that turned the game into a $60m success
September 2, 2025 Genre Strategies FreePlay talks 2bn downloads and hybridcasual's rapid growth "We consider creatives production to be one of our core strengths," says head of publishing Ivan Spijarskiy
September 2, 2025 Changing Times Navigating payment freedom: Gaining a lead in the new app store landscape Ben Cousens shares on monetisation strategies in the new app store economy