Given the size of the mobile games industry, it's no surprise that many companies have sufficient scale and/or growth to be able to float themselves on various stock markets around the world.
And that means every three months, we get a deluge of financial information concerning their sales over the previous quarter.
It's a lot of information and sometimes difficult to place into context, so we've come up with this handy list format, which highlights a company's performance during the past quarter.
In this case, we're covering the Japanese mobile game market.
Companies on this list - arranged in rough revenue size order - are
"In the third quarter, the revenue from our game business saw a quarter-on-quarter increase with significant contribution from our native apps," said president and CEO Isao Moriyasu.
"In Japan, we have an exciting lineup of new native app titles in the pipeline. Premium IP titles in China and other new titles overseas are off to a good start, and we will make investments to turn them into big hits."
Last quarter revenues: $287 million (Â¥34b) Change quarter-on-quarter: down 4 percent Change year-on-year: down 17 percent year-on-year
Mobile game revenues as % of total sales: 84 percent Percentage of last quarter sales from Japan: 87 percent
Last quarter operating profit: $43 million (Â¥5.2b) Change quarter-on-quarter: down 33 percent Change year-on-year: down 55 percent year-on-year
Trailing 12 month mobile game revenues: $1 billion
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.