Strategic Funding How AppQuantum’s $10m fund looks to bet on ambitious indie studios with a long-term mindset
November 24, 2025 Xsolla State Of Play Xsolla releases The Xsolla Report: State of Play Q3 2025 Edition, Vol. 8 Report unpacks regional trends across China, Europe, and MENA to inform growth, monetisation, and player engagement strategies
November 10, 2025 Revenue Rise Unity records highest revenue since 2023, up 5% in Q3 Unity generated $470.6 million this Q3, its first full quarter since Unity Vector launched
November 5, 2025 Beyond Bloons Inside Ninja Kiwi’s next game: Building beyond Bloons with Fightland Ninja Kiwi’s CEO Scott Walker shares staying true to the studio’s roots while building the next generation of games
October 16, 2025 Case Study “Sometimes feelings matter more than metrics”: Flexus's unconventional approach to hybrid projects Flexus founder Semyon Kozyura uses Train Miner as a case study to show the studios approach to its projects
October 3, 2025 Major Milestone TinyBytes surpasses 100 million downloads across its portfolio Flagship title Massive Warfare makes up for a large portion of the downloads
October 2, 2025 Inside Look Inside Flamed: Scopely’s in-house creative agency Naor Itzhak shares on how Scopely’s Flamed turns ideas into global game campaigns
September 19, 2025 Growth Playstack revenue surged 52% in H1 2025 to £30.7m Balatro and Abiotic Factor sold over 3m units in the first half of the year
July 17, 2025 Anniversary Behind Free Fire's eighth anniversary: How Garena builds for longevity Garena global marketing lead Cindy Chen tells us how Free Fire’s eighth anniversary reflects a broader vision for future global growth and having a player-first design
June 18, 2025 Behind The Scenes How Rockbite Games transformed its idle game into an idle RPG Rockbite founders Avetis Zakhaeyan and Gevorg Kopalyan share how Idle Outpost evolved from a niche trading game into a deeper idle RPG and what comes next
May 28, 2025 Industry Insights How UA expert Claire Rozain scales creative production with AI Rozain will be attending Pocket Gamer Connects Barcelona which takes place on June 3rd and 4th
May 28, 2025 Revenue Rise Nazara’s FY25 revenue up 43% to $190m after pivot to "high margin" games segments The publisher’s games revenue increased by 95% year-over-year in Q4
May 20, 2025 Mobile Mavens How to launch a new game in 2025 Our Mobile Mavens share insights and advice on launching a new game in today’s market
May 12, 2025 Industry Insights How small studios can scale amid games industry turbulence Gennadii Potapov and Andrei Morozov share on why cross-studio collaboration is a smart move in 2025
April 8, 2025 Long-term Success My.Games on evolving War Robots into a billion-dollar franchise Executive producer Boris Burangulov reflects on the long journey of War Robots from live ops to expanding the IP
April 4, 2025 Behind The Scenes From a hybridcasual hit to an indie PC title: The story of My Little Universe SayGames’ Dmitrii Bobrov shares on the requirements and challenges of bringing a mobile title cross-platform
April 2, 2025 Industry Insights Mastering the ad experience: Three KPIs to track Unity’s Amir Tapiro shares insight on three important KPIs to track for a healthy ad experience
April 1, 2025 Mobile Mavens Mobile Mavens: How serious is market saturation and is it an excuse for failure? We asked industry experts their opinions on market saturation and how big or little its impact is
March 26, 2025 Industry Insights Million Victories' big year and ambitions for a billion dollar future CEO Benoit Ducrest shares the highlights of 2024 and the teams even bigger ambitions for the future
March 24, 2025 Marvellous Mena Sandsoft's CEO on the publisher's hybridcasual evolution and global expansion David Fernandez Remesal discusses the publisher's journey throughout the past year and its plans for 2025
February 17, 2025 Revenue Milestone War Robots hits $1 billion in revenue with mobile driving the majority of earnings The vehicle shooter celebrated its 10 year anniversary last year and regained its licence in China
January 28, 2025 Ad Strategy The key to success: How top 100 downloaded games implement interstitial ads and related in-app purchases GameBiz Consulting’s Božo Janković shares a deep analysis on ad implementation practices
January 6, 2025 Live Ops Advice SciPlay on why your live ops strategy will make or break your mobile game SciPlay’s group vice president, US games Cameron Stewart shares on the transformation and future of live ops
December 10, 2024 Growth In Games How community managers can contribute more than clicks to help boost revenue Belka Games’ head of publishing Liza Makhina shares how to set your community managers the right goals
December 5, 2024 Anniversary How Outfit7 built Talking Tom into a mobile gaming behemoth in 15 years Senior VP of distribution and business intelligence, Jernej Česen reflects on the developer's 15 year journey and what comes next
November 28, 2024 Industry Insights Lessons from scaling AppQuantum: Learning from mistakes, maintaining focus, and team motivation AppQuantum founder Evgeny Maurus provides deep insights into the company's journey and the lessons learned along the way
September 19, 2024 Daydreamers How SuperPlay grew Dice Dreams into a $300m+ sleeper hit CPO and Co-Founder Elad Drory discusses the success of Dice Dreams, studio expansion, retaining players and celebrity marketing
September 17, 2024 Case Study How The Experimentation Group and Shallot Games increased Coffee Golf’s RPI by 75% Tom Storr shares how consultancy group The Experimentation Group and Shallot Games successfully turned Coffee Golf around
July 1, 2024 Industry Insights How to grow your game through experimentation Tom Storr of The Experimentation Group on how to take your game to the next level by boosting its growth potential
May 22, 2024 Financials Serbia's 15 most successful gaming companies made €175m in 2023 The Serbian Games Association reports revenue is up 17% year-on-year with 475 new positions being opened this year
May 15, 2024 Interview "Merge Mansion is a very young game. We still have big plans and many surprising twists in store" Metacore’s CBO Tapio Tuomola on four years of success for Merge Mansion and what's coming next…
April 18, 2024 Gameexpo Summit Discover essential UA and retention techniques plus key monetisation trends at the Dubai GameExpo Summit The Growth and Monetiser tracks at Dubai GameExpo Summit this May 1st
March 18, 2024 Mena Market Sandsoft’s CEO David Fernandez Remesal discusses company expansion, growth in the MENA region and beating the stigma of mobile gaming “The games industry is the largest and deepest entertainment form, and, as such, we need to do more to be considered in the same way as our counterparts in the larger entertainment industry.”
March 12, 2024 Interview Supercell’s Head of Live Games Sara Bach talks company changes, world-beating live ops, and how to get back on top “Our games have grown quarter over quarter for the past 12 months and last month Supercell was back in the top ten mobile games publisher list”
March 11, 2024 Pgc San Francisco Learn essential UA and retention techniques at PG Connects San Francisco Essential insight into user acquisition, retention techniques, and how to grow your game this March 18th
March 1, 2024 Gamelight Hits Top Five Gamelight hits top five global ad networks Singular's analysis reveals Gamelight Is among world's top five ad networks
February 28, 2024 Going Green How the video games industry can promote an eco-friendly future with PlanetPlay CEO Rhea Loucas and head of business development Felix Bradshaw discuss how collaborating with PlanetPlay helps the planet and ups your game
February 6, 2024 A Flying Start Space Ape’s Chrome Valley Customs on track to beat Beatstar with $40m earned Following Space Ape's most successful ever launch, the casual puzzler now has their other smash hit Beatstar in its sights
February 5, 2024 Mega Mobile A huge 72% of 2023 game revenues came from mobile Xsolla’s State of Play report reveals the latest gaming trends and a trajectory akin to e-commerce
January 9, 2024 Monetisation Strategy Aggressive monetisation isn’t fun for players so here's how to fix things Midjiwan's Christian Lovstedt discusses how roughshod monetisation methods such as forced ads and tough-to-earn in game currencies are creating a negative experience for players
January 5, 2024 New Year's Resolutions Why making marginal gains should be every developer's prime strategy for 2024 LifeStreet, CEO Levi Matkins gives us his simple but effective, six-step game plan to deliver substantial results
January 4, 2024 Mena Focus Savvy Games Group: “Approximately 75 percent of our capital allotment has not yet been invested” We speak to Savvy Games Group CEO Brian Ward about the accomplishments of the past year, what we can expect to see next from the MENA region and Savvy’s new games ambitions
December 21, 2023 Ad Strategy Upping your game with integrated ads AdInMo’s head of supply Lewis Horgan shows how immersive ad placements can take your game to the next level
December 19, 2023 Top Tips Top tips: How to optimise ad placements to boost your game Unity’s Anna Popereko is back with more tips on how to maximise your ad strategy
December 13, 2023 Horror Hits Behind the Scenes: Creating the viral hit Baby in Yellow Team Terrible’s CEO Greg Lee shares a closer look at the game's development and what they have coming up next
December 12, 2023 Ad Strategy New Year - New Ad Strategy: Expert tips and predictions for mobile game advertising in 2024 Nexters Murad Khalilov offers top tips to take into 2024 to maximise your advertising strategy
December 8, 2023 Emerging Markets Africa’s gaming market: How to make a profit with F2P games Carry1st Senior UA and admonetisation manager Claire Rozain discusses the African games market opportunity for F2P games
December 7, 2023 Tales To Tell "It was surreal to see our little brainchild win a Google Play Award and be nominated for a BAFTA!" Other Tales Interactive founder Tanja Tankred tells us about the success of Tick Tock: A Tale for Two, being an inclusive studio and what's next