Interview

Frutorious dev Infinite State Games on the value of the homespun aesthetic

Crowdsourcing to critical success

Frutorious dev Infinite State Games on the value of the homespun aesthetic

Infinite State Games is the company behind iOS critical hit (and TIGA Awards 2012 finalist) Frutorious, and the upcoming passive shmup Avoid Droidon PlayStation Vita.

Primarily a two-person indie studio, it has to deal with limitations on budget and man-power that prove to be road blocks in achieving their artistic vision - a carefree and breezy vision heavily reminiscent of golden-era Taito.

So how does a small (but nimble) company like Infinite State Games get around these issues? 


I spoke with Barry Island to find out.


Die hard Suda 51 fan and professed Cherry Coke addict, Peter Willington was initially set for a career in showbiz, training for half a decade to walk the boards. Realising that there's no money in acting, he decided instead to make his fortune in writing about video games. Peter never learns from his mistakes.